TMX Map Loader XNA

Rating:        Based on 1 rating
Reviewed:  1 review
Downloads: 517
Released: Oct 15, 2012
Updated: Oct 24, 2012 by lozzali
Dev status: Stable Help Icon

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Source Code TMXMapLoaderXNA 1.1 Source.zip
source code, 291K, uploaded Oct 24, 2012 - 475 downloads

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Source Code TMX Map Loader XNA 1.0 Source
source code, 188K, uploaded Oct 15, 2012 - 42 downloads

Release Notes

Release 1.1
*ObjectGroup and Layer classes now inherits of a base class called LayerBase. This allows us to preserve the order of the ObjectGroup and Layer as they are now stored in a List collection of type LayerBase.
*Fixed draw code for isometric tiles.
*Added offsets for the isometric tiles

First Release
http://www.windowsphonedevelopments.com

*Fully compliant with the TMX Map Format (https://github.com/bjorn/tiled/wiki/TMX-Map-Format)
*GZip and ZLib compression is supported for storing tile layer data. Other non-compressed tile layer data such as CSV and XML is also supported.
*Fully working XNA content pipeline that will allow you to import TMX files into your games straight away.
*Support the drawing of polygons and polylines on the run-time side of the game code.

Reviews for this release

     
Very complete and easy to use Content Pipeline framework for TMX files. Code is well structured and easy to understand.
by radoli on Oct 16, 2012 at 10:37 AM